Think Lone Wolf is too powerful for still letting you have two party members. I think it was Ranger that had a personal teleport that would come in really handy getting him up high during a fight, which will greatly boost his range and damage. Plans - I'll probably get Ifan a level of Ranger at the next opportunity. I kind of think the game would be harder with four characters to manage. Both characters do around 60-80 damage, more if critical. Next round I ran Fane all the way out of the fight - healed them up, and returned twice to finish off the rest of the rooms mobs. Next round I was able to fully loot her without breaking feign death. So I reloaded it, killed her, feigned death with Fane next to her while Ifan ran away from the fight. It was the only fight I've lost in maybe 5 levels. It was against the chick with the blood roses. I've only had one difficult fight lately (around level 6). About level 6, Ifan is starting to equal or exceed Fane in damage output - Fane can currently run 8.4 meters per AP, and gets a free movement every turn, and since the bow doesn't have huge range both characters tend to spend similar amounts of AP on movement. I use the restore boots for Ifan, I use poison puddles or use a skill ifan has to turn blood puddles in to poison to heal Fane. I don't heal my characters during a fight. He was probably doing twice as much damage as my wayfarer. Level 3-5 Fane dominated the field the moment he gained lone wolf. Level 1-2 I used a lot of potions and a few res scrolls. I don't remember what his original skill was, but at level 3 I made him a lone wolf also. I added Fane, a rogue, as my second (I picked him because his fingers are lockpicks - turns out most things I can't open anyway so I just bash it down). I'm level six or seven and have maxed out scoundrel and have put all stat points in to finesse. My two person lone wolf party: I have a lone wolf wayfarer - Ifan. But in Classic, you can get up to 80 for attributes and 20 for combat abilities. In DE, the stats will always cap at 40 for attributes and 10 for combat abilities(for balance purpose).Doesn't make the game harder even if you have only two characters in your party, they'll become very powerful very quickly.Picture of Health is a good second talent choice for any build that plans to reach maximum Warfare, as you'll get the maximum possible vitality bonus from it.Makes a balanced stat build more viable.Lone Wolf only functions when you are solo or have one companion.Lone Wolf is a talent in Divinity: Original Sin 2. Requirement: Incompatible with Glass Cannon This bonus is temporarily removed while there are more than two members in the current party. Lone Wolf provides +2 Max AP, +2 Recovery AP, +30% Vitality, +60% Physical Armour, +60% Magic Armour, and doubles invested points in attributes - up to a maximum of 40- and combat abilities (except Polymorph ability) - up to a maximum of 10, while you are adventuring solo or with at most one companion.
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